[More live blogging from Gemma from the MCN 2010 conference, ‘I/O: The Museum Inside-Out/Outside-In’ in Austin, Texas, to help MCGers keep up with the news and exciting research being shared at the conference.]

Case study session 2 29/10

Engaging viewers through touchless interactive art – Collin Hover and Seiji Ikeda
This piece of webart is a bunch of particles which, using a webcam you can interact with.  Web art is more universal, it is accessible through physical activity. It is touchless. With web art, everyone can experience the original, it is free, you can visit it anywhere and at anytime.

Hands on augmented reality -Paco Link
Augmented reality juxtaposes real world with virtual.  AR experience created around one object; a display cabinet.  It is designed to be used online, not in a gallery.  It is a flash programme.  You get a card with marker and hold it up to webcam.  Put demo on youtube and twitter, people finding it that way and coming to it through the back door.
Is fascination and wonderment from technology or object?  In gallery there is a 3d screen with higher res images, hotspots and collections data. Fair to use technology as a hook for visitors who’ll never visit Getty.

Championing innovation: multi-touch table development at the Getty – Jack Ludden
Started with aim of trying to improve way-finding at the Getty centre.  Build an interactive table.  Inspired creativity in the institution, partly because its new technology therefore staff felt you’re ok to fail.  

The invisible interactive – Ryan Doherty and Joe Baskerville
British Library and Cogapp

Have digitised map, projected onto table, walk up with magnifying glass which will zoom. You can put it over a hotspot for more information.  Its multi-user, as each user doesn’t interfere with each other’s experience.  Can walk around table and view from any side.  Cameras above the interactive picks up infrared lights on magnifying glasses.